Hi, I am a Concept artist, Architect and Illustrator specializing in visual development, worldbuilding and environmental storytelling. With background in architecture and landscape architecture, I bring a spatial and technical design perspective to a game or project development.
Constant and addictive learner. I particulary enjoy trying different styles and the complete process of design since the first sketch ideas to detailed execution as the essence of a visual artist.
Developed concept art across multiple areas including characters, environments, props, creatures, UI, splash art, promotional art and visual effects design maintaining consistency across multiple game systems.
Designed public spaces, parks, squares and gardens in several Chilean cities. From the initial sketch ideas, client presentations, renders, planimetry and technical details to the execution of the built project.
Designed and illustrated pixel-art environments and contributed to visual storytelling including level atmosphere.