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Bianca Morelli
Bianca Morelli
Concept Artist & Architect
Barcelona, Spain

Summary

Hi, I am a Concept artist, Architect and Illustrator specializing in visual development, worldbuilding and environmental storytelling. With background in architecture and landscape architecture, I bring a spatial and technical design perspective to a game or project development.
Constant and addictive learner. I particulary enjoy trying different styles and the complete process of design since the first sketch ideas to detailed execution as the essence of a visual artist.

Skills

Character DesignArchitectural Design3D ModelingMarketing IllustrationArchitectural VisualizationProp DesignWorld BuildingPixel ArtComic ArtTraditional ArtConcept Art2D ArtMatte Painting

Software proficiency

AutoCAD
AutoCAD
Blender
Blender
Illustrator
Illustrator
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
InDesign
InDesign
Rhinoceros
Rhinoceros
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Aseprite
Aseprite

Productions

    • Video Game
      Blightstone
    • Year
      2026
    • Role
      Concept Artist & Visdev, 2D Artist, UI Artist
    • Company
      Unfinished Pixel - Kepler Interactive
    • Video Game
      NBA Bounce & GOAT DLC
    • Year
      2025
    • Role
      UI Artist
    • Company
      Unfinished Pixel - Outright Games

Experience

  • Concept Artist, 2D Artist & UI Artist at Unfinished Pixel
    Barcelona, ES
    February 2024 - July 2026

    Developed concept art across multiple areas including characters, environments, props, creatures, UI, splash art, promotional art and visual effects design maintaining consistency across multiple game systems.

  • Architect at JL Arquitectura Paisaje
    Santiago, CL
    October 2019 - July 2022

    Designed public spaces, parks, squares and gardens in several Chilean cities. From the initial sketch ideas, client presentations, renders, planimetry and technical details to the execution of the built project.

  • Background Artist at Onigiri Games
    Santiago, CL
    January 2022 - December 2022

    Designed and illustrated pixel-art environments and contributed to visual storytelling including level atmosphere.